Cyberpunk TCG deck building rules
What makes a legal Cyberpunk TCG deck: how many cards, how many copies, and how the colour limits work. The deck builder here checks all of it as you go, and needs no account.
How many cards in a deck
A deck is exactly 3 Legends plus 40 to 50 other cards. The Legends are not shuffled in: they are placed face down beside the board at setup, so your draw deck is the other cards alone.
You may run up to 3 copies of any single card. Legends are the exception, and are effectively one of each, because your three must all have different names.
- Legends: exactly 3, all with different names.
- Everything else: 40 to 50 cards.
- Maximum 3 copies of any one card.
The unique Legend rule
Your three Legends must have different names, and the rule compares the full printed name rather than the character.
That has a consequence people expect to be illegal: two different printings of the same character carry different full names, so a deck may hold both. It is intended, and the builder here allows it.
RAM colour limits
Your three Legends between them supply coloured RAM, and that total is meant to cap how many cards of each colour the rest of your deck may contain.
The builder here shows it as a warning rather than refusing the deck. If you are building for play at a table, treat the warning as the rule.
What goes in a deck
Four card types, and they behave differently enough to be worth knowing before you build.
- Legend: three per deck, placed face down at setup. Call one per turn for its effect, or spend it as a single Eddie.
- Unit: your crew. Units fight rival Units and raid Gig areas, and they enter with Lag.
- Program: resolves once and goes to the Trash.
- Gear: attaches to a friendly Unit or face-up Legend and travels with it.
Core and Demo pools
The rules above describe the Core pool, which is the whole card set. There is also a Demo pool: the two preconstructed print-and-play decks, which are fixed 30-card lists of 3 Legends and 27 others.
Deck size is a property of the pool, not of the game, which is why a Demo deck is legal at 30 cards while a Core deck of 30 is not. Both pools can be played ranked or against a friend.
Build for the sell, not just the curve
One thing that catches people used to other card games: every card in your deck is also an Eddie, because selling any card from your hand gives exactly 1 Eddie and every card sells for the same amount.
A card you would never play is still a resource, and an expensive hand is not a dead hand. It does mean your one sale per turn is a real constraint, and it is usually the thing limiting what you can do rather than what you drew.